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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\view\repetitive_view\detail\next_impl.hpp
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/*============================================================================= Copyright (c) 2007 Tobias Schwinger Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(BOOST_FUSION_REPETITIVE_VIEW_NEXT_IMPL_HPP_INCLUDED) #define BOOST_FUSION_REPETITIVE_VIEW_NEXT_IMPL_HPP_INCLUDED #include
#include
namespace boost { namespace fusion { struct repetitive_view_iterator_tag; template
struct repetitive_view_iterator; namespace extension { template
struct next_impl; template <> struct next_impl
{ template
::type>::value > struct apply_nonempty //
{ // advanvce to next position typedef repetitive_view_iterator< typename Iterator::sequence_type, typename result_of::next
::type > type; static type call(Iterator const& i) { return type(i.seq, next(i.pos)); } }; template
struct apply_nonempty
{ // reset to beginning typedef repetitive_view_iterator< typename Iterator::sequence_type, typename Iterator::first_type > type; static type call(Iterator const& i) { return type(i.seq); } }; template
::value > struct apply //
: apply_nonempty
{ }; template
struct apply
{ // eps^n = eps typedef Iterator type; static type call(Iterator const& i) { return type(i); } }; }; } }} #endif
next_impl.hpp
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