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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\view\transform_view\detail\at_impl.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Copyright (c) 2005-2006 Dan Marsden Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(BOOST_FUSION_AT_IMPL_20061029_1946) #define BOOST_FUSION_AT_IMPL_20061029_1946 #include
#include
#include
namespace boost { namespace fusion { struct transform_view_tag; struct transform_view2_tag; namespace extension { template
struct at_impl; template<> struct at_impl
{ template
struct apply { typedef typename Seq::transform_type F; typedef detail::apply_transform_result
transform_type; typedef typename boost::fusion::result_of::at
::type value_type; typedef typename mpl::apply
::type type; static type call(Seq& seq) { return seq.f(boost::fusion::at
(seq.seq)); } }; }; template<> struct at_impl
{ template
struct apply { typedef typename Seq::transform_type F; typedef detail::apply_transform_result
transform_type; typedef typename boost::fusion::result_of::at
::type value1_type; typedef typename boost::fusion::result_of::at
::type value2_type; typedef typename mpl::apply
::type type; static type call(Seq& seq) { return seq.f(boost::fusion::at
(seq.seq1), boost::fusion::at
(seq.seq2)); } }; }; } }} #endif
at_impl.hpp
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