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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\aux_\preprocessed\bcc\advance_forward.hpp
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// Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Preprocessed version of "boost/mpl/aux_/advance_forward.hpp" header // -- DO NOT modify by hand! namespace boost { namespace mpl { namespace aux { template< long N > struct advance_forward; template<> struct advance_forward<0> { template< typename Iterator > struct apply { typedef Iterator iter0; typedef iter0 type; }; }; template<> struct advance_forward<1> { template< typename Iterator > struct apply { typedef Iterator iter0; typedef typename next
::type iter1; typedef iter1 type; }; }; template<> struct advance_forward<2> { template< typename Iterator > struct apply { typedef Iterator iter0; typedef typename next
::type iter1; typedef typename next
::type iter2; typedef iter2 type; }; }; template<> struct advance_forward<3> { template< typename Iterator > struct apply { typedef Iterator iter0; typedef typename next
::type iter1; typedef typename next
::type iter2; typedef typename next
::type iter3; typedef iter3 type; }; }; template<> struct advance_forward<4> { template< typename Iterator > struct apply { typedef Iterator iter0; typedef typename next
::type iter1; typedef typename next
::type iter2; typedef typename next
::type iter3; typedef typename next
::type iter4; typedef iter4 type; }; }; template< long N > struct advance_forward { template< typename Iterator > struct apply { typedef typename apply_wrap1< advance_forward<4> , Iterator >::type chunk_result_; typedef typename apply_wrap1< advance_forward<( (N - 4) < 0 ? 0 : N - 4 )> , chunk_result_ >::type type; }; }; }}}
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