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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\aux_\preprocessed\dmc\quote.hpp
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// Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Preprocessed version of "boost/mpl/quote.hpp" header // -- DO NOT modify by hand! namespace boost { namespace mpl { template< typename T, bool has_type_ > struct quote_impl : T { }; template< typename T > struct quote_impl< T,false > { typedef T type; }; template< template< typename P1 > class F , typename Tag = void_ > struct quote1 { template< typename U1 > struct apply : quote_impl< F
, aux::has_type< F
>::value > { }; }; template< template< typename P1, typename P2 > class F , typename Tag = void_ > struct quote2 { template< typename U1, typename U2 > struct apply : quote_impl< F< U1,U2 > , aux::has_type< F< U1,U2 > >::value > { }; }; template< template< typename P1, typename P2, typename P3 > class F , typename Tag = void_ > struct quote3 { template< typename U1, typename U2, typename U3 > struct apply : quote_impl< F< U1,U2,U3 > , aux::has_type< F< U1,U2,U3 > >::value > { }; }; template< template< typename P1, typename P2, typename P3, typename P4 > class F , typename Tag = void_ > struct quote4 { template< typename U1, typename U2, typename U3, typename U4 > struct apply : quote_impl< F< U1,U2,U3,U4 > , aux::has_type< F< U1,U2,U3,U4 > >::value > { }; }; template< template< typename P1, typename P2, typename P3, typename P4 , typename P5 > class F , typename Tag = void_ > struct quote5 { template< typename U1, typename U2, typename U3, typename U4 , typename U5 > struct apply : quote_impl< F< U1,U2,U3,U4,U5 > , aux::has_type< F< U1,U2,U3,U4,U5 > >::value > { }; }; }}
quote.hpp
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