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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\aux_\preprocessed\plain\greater_equal.hpp
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// Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Preprocessed version of "boost/mpl/greater_equal.hpp" header // -- DO NOT modify by hand! namespace boost { namespace mpl { template< typename Tag1 , typename Tag2 > struct greater_equal_impl : if_c< ( BOOST_MPL_AUX_NESTED_VALUE_WKND(int, Tag1) > BOOST_MPL_AUX_NESTED_VALUE_WKND(int, Tag2) ) , aux::cast2nd_impl< greater_equal_impl< Tag1,Tag1 >,Tag1, Tag2 > , aux::cast1st_impl< greater_equal_impl< Tag2,Tag2 >,Tag1, Tag2 > >::type { }; /// for Digital Mars C++/compilers with no CTPS/TTP support template<> struct greater_equal_impl< na,na > { template< typename U1, typename U2 > struct apply { typedef apply type; BOOST_STATIC_CONSTANT(int, value = 0); }; }; template< typename Tag > struct greater_equal_impl< na,Tag > { template< typename U1, typename U2 > struct apply { typedef apply type; BOOST_STATIC_CONSTANT(int, value = 0); }; }; template< typename Tag > struct greater_equal_impl< Tag,na > { template< typename U1, typename U2 > struct apply { typedef apply type; BOOST_STATIC_CONSTANT(int, value = 0); }; }; template< typename T > struct greater_equal_tag { typedef typename T::tag type; }; template< typename BOOST_MPL_AUX_NA_PARAM(N1) , typename BOOST_MPL_AUX_NA_PARAM(N2) > struct greater_equal : greater_equal_impl< typename greater_equal_tag
::type , typename greater_equal_tag
::type >::template apply< N1,N2 >::type { }; BOOST_MPL_AUX_NA_SPEC2(2, 2, greater_equal) }} namespace boost { namespace mpl { template<> struct greater_equal_impl< integral_c_tag,integral_c_tag > { template< typename N1, typename N2 > struct apply : bool_< ( BOOST_MPL_AUX_VALUE_WKND(N1)::value >= BOOST_MPL_AUX_VALUE_WKND(N2)::value ) > { }; }; }}
greater_equal.hpp
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