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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\list\aux_\preprocessed\plain\list10.hpp
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// Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Preprocessed version of "boost/mpl/list/list10.hpp" header // -- DO NOT modify by hand! namespace boost { namespace mpl { template< typename T0 > struct list1 : l_item< long_<1> , T0 , l_end > { typedef list1 type; }; template< typename T0, typename T1 > struct list2 : l_item< long_<2> , T0 , list1
> { typedef list2 type; }; template< typename T0, typename T1, typename T2 > struct list3 : l_item< long_<3> , T0 , list2< T1,T2 > > { typedef list3 type; }; template< typename T0, typename T1, typename T2, typename T3 > struct list4 : l_item< long_<4> , T0 , list3< T1,T2,T3 > > { typedef list4 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 > struct list5 : l_item< long_<5> , T0 , list4< T1,T2,T3,T4 > > { typedef list5 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5 > struct list6 : l_item< long_<6> , T0 , list5< T1,T2,T3,T4,T5 > > { typedef list6 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5, typename T6 > struct list7 : l_item< long_<7> , T0 , list6< T1,T2,T3,T4,T5,T6 > > { typedef list7 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5, typename T6, typename T7 > struct list8 : l_item< long_<8> , T0 , list7< T1,T2,T3,T4,T5,T6,T7 > > { typedef list8 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5, typename T6, typename T7, typename T8 > struct list9 : l_item< long_<9> , T0 , list8< T1,T2,T3,T4,T5,T6,T7,T8 > > { typedef list9 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5, typename T6, typename T7, typename T8, typename T9 > struct list10 : l_item< long_<10> , T0 , list9< T1,T2,T3,T4,T5,T6,T7,T8,T9 > > { typedef list10 type; }; }}
list10.hpp
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