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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\vector\aux_\preprocessed\typeof_based\vector10.hpp
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// Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Preprocessed version of "boost/mpl/vector/vector10.hpp" header // -- DO NOT modify by hand! namespace boost { namespace mpl { template< typename T0 > struct vector1 : v_item< T0 , vector0< > > { typedef vector1 type; }; template< typename T0, typename T1 > struct vector2 : v_item< T1 , vector1
> { typedef vector2 type; }; template< typename T0, typename T1, typename T2 > struct vector3 : v_item< T2 , vector2< T0,T1 > > { typedef vector3 type; }; template< typename T0, typename T1, typename T2, typename T3 > struct vector4 : v_item< T3 , vector3< T0,T1,T2 > > { typedef vector4 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 > struct vector5 : v_item< T4 , vector4< T0,T1,T2,T3 > > { typedef vector5 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5 > struct vector6 : v_item< T5 , vector5< T0,T1,T2,T3,T4 > > { typedef vector6 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5, typename T6 > struct vector7 : v_item< T6 , vector6< T0,T1,T2,T3,T4,T5 > > { typedef vector7 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5, typename T6, typename T7 > struct vector8 : v_item< T7 , vector7< T0,T1,T2,T3,T4,T5,T6 > > { typedef vector8 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5, typename T6, typename T7, typename T8 > struct vector9 : v_item< T8 , vector8< T0,T1,T2,T3,T4,T5,T6,T7 > > { typedef vector9 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5, typename T6, typename T7, typename T8, typename T9 > struct vector10 : v_item< T9 , vector9< T0,T1,T2,T3,T4,T5,T6,T7,T8 > > { typedef vector10 type; }; }}
vector10.hpp
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