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Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\jam-2.5\execmac.c
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/* * Copyright 1993, 1995 Christopher Seiwald. * * This file is part of Jam - see jam.c for Copyright information. */ /* * execunix.c - execute a shell script on UNIX * * If $(JAMSHELL) is defined, uses that to formulate execvp(). * The default is: * * /bin/sh -c % * * Each word must be an individual element in a jam variable value. * * In $(JAMSHELL), % expands to the command string and ! expands to * the slot number (starting at 1) for multiprocess (-j) invocations. * If $(JAMSHELL) doesn't include a %, it is tacked on as the last * argument. * * Don't just set JAMSHELL to /bin/sh - it won't work! * * External routines: * execcmd() - launch an async command execution * execwait() - wait and drive at most one execution completion * * Internal routines: * onintr() - bump intr to note command interruption * * 04/08/94 (seiwald) - Coherent/386 support added. * 05/04/94 (seiwald) - async multiprocess interface * 01/22/95 (seiwald) - $(JAMSHELL) support * 01/20/00 (seiwald) - Upgraded from K&R to ANSI C */ # include "jam.h" # include "lists.h" # include "execcmd.h" # include
# ifdef OS_MAC /* * execcmd() - launch an async command execution */ void execcmd( char *string, void (*func)( void *closure, int status ), void *closure, LIST *shell ) { printf( "%s", string ); (*func)( closure, EXEC_CMD_OK ); } /* * execwait() - wait and drive at most one execution completion */ int execwait() { return 0; } # endif /* OS_MAC */
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