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Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\jam-2.5\pathsys.h
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/* * Copyright 1993-2002 Christopher Seiwald and Perforce Software, Inc. * * This file is part of Jam - see jam.c for Copyright information. */ /* * pathsys.h - PATHNAME struct * * 11/04/02 (seiwald) - const-ing for string literals */ /* * PATHNAME - a name of a file, broken into
dir/base/suffix(member) * *
is salt to distinguish between targets that otherwise would * have the same name: it never appears in the bound name of a target. * (member) is an archive member name: the syntax is arbitrary, but must * agree in path_parse(), path_build() and the Jambase. * * On VMS, we keep track of whether the original path was a directory * (without a file), so that $(VAR:D) can climb to the parent. */ typedef struct _pathname PATHNAME; typedef struct _pathpart PATHPART; struct _pathpart { const char *ptr; int len; }; struct _pathname { PATHPART part[6]; # ifdef OS_VMS int parent; # endif # define f_grist part[0] # define f_root part[1] # define f_dir part[2] # define f_base part[3] # define f_suffix part[4] # define f_member part[5] } ; void path_build( PATHNAME *f, char *file, int binding ); void path_parse( const char *file, PATHNAME *f ); void path_parent( PATHNAME *f );
pathsys.h
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