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Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\jam-2.5\rules.h
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/* * Copyright 1993, 1995 Christopher Seiwald. * * This file is part of Jam - see jam.c for Copyright information. */ /* * rules.h - targets, rules, and related information * * This file describes the structures holding the targets, rules, and * related information accumulated by interpreting the statements * of the jam files. * * The following are defined: * * RULE - a generic jam rule, the product of RULE and ACTIONS * ACTIONS - a chain of ACTIONs * ACTION - a RULE instance with targets and sources * SETTINGS - variables to set when executing a TARGET's ACTIONS * TARGETS - a chain of TARGETs * TARGET - a file or "thing" that can be built * * 04/11/94 (seiwald) - Combined deps & headers into deps[2] in TARGET. * 04/12/94 (seiwald) - actionlist() now just appends a single action. * 06/01/94 (seiwald) - new 'actions existing' does existing sources * 12/20/94 (seiwald) - NOTIME renamed NOTFILE. * 01/19/95 (seiwald) - split DONTKNOW into CANTFIND/CANTMAKE. * 02/02/95 (seiwald) - new LEAVES modifier on targets. * 02/14/95 (seiwald) - new NOUPDATE modifier on targets. * 02/28/02 (seiwald) - merge EXEC_xxx flags in with RULE_xxx * 06/21/02 (seiwald) - support for named parameters * 07/17/02 (seiwald) - TEMPORARY sources for headers now get built * 11/04/02 (seiwald) - const-ing for string literals * 12/03/02 (seiwald) - fix odd includes support by grafting them onto depends * 12/17/02 (seiwald) - new copysettings() to protect target-specific vars * 01/14/03 (seiwald) - fix includes fix with new internal includes TARGET */ typedef struct _rule RULE; typedef struct _target TARGET; typedef struct _targets TARGETS; typedef struct _action ACTION; typedef struct _actions ACTIONS; typedef struct _settings SETTINGS ; /* RULE - a generic jam rule, the product of RULE and ACTIONS */ struct _rule { const char *name; PARSE *procedure; /* parse tree from RULE */ const char *actions; /* command string from ACTIONS */ LIST *bindlist; /* variable to bind for actions */ LIST *params; /* bind args to local vars */ int flags; /* modifiers on ACTIONS */ # define RULE_UPDATED 0x01 /* $(>) is updated sources only */ # define RULE_TOGETHER 0x02 /* combine actions on single target */ # define RULE_IGNORE 0x04 /* ignore return status of executes */ # define RULE_QUIETLY 0x08 /* don't mention it unless verbose */ # define RULE_PIECEMEAL 0x10 /* split exec so each $(>) is small */ # define RULE_EXISTING 0x20 /* $(>) is pre-exisitng sources only */ # define RULE_MAXLINE 0x40 /* cmd specific maxline (last) */ } ; /* ACTIONS - a chain of ACTIONs */ struct _actions { ACTIONS *next; ACTIONS *tail; /* valid only for head */ ACTION *action; } ; /* ACTION - a RULE instance with targets and sources */ struct _action { RULE *rule; TARGETS *targets; TARGETS *sources; /* aka $(>) */ char running; /* has been started */ char status; /* see TARGET status */ } ; /* SETTINGS - variables to set when executing a TARGET's ACTIONS */ struct _settings { SETTINGS *next; const char *symbol; /* symbol name for var_set() */ LIST *value; /* symbol value for var_set() */ } ; /* TARGETS - a chain of TARGETs */ struct _targets { TARGETS *next; TARGETS *tail; /* valid only for head */ TARGET *target; } ; /* TARGET - a file or "thing" that can be built */ struct _target { const char *name; const char *boundname; /* if search() relocates target */ ACTIONS *actions; /* rules to execute, if any */ SETTINGS *settings; /* variables to define */ char flags; /* status info */ # define T_FLAG_TEMP 0x01 /* TEMPORARY applied */ # define T_FLAG_NOCARE 0x02 /* NOCARE applied */ # define T_FLAG_NOTFILE 0x04 /* NOTFILE applied */ # define T_FLAG_TOUCHED 0x08 /* ALWAYS applied or -t target */ # define T_FLAG_LEAVES 0x10 /* LEAVES applied */ # define T_FLAG_NOUPDATE 0x20 /* NOUPDATE applied */ # define T_FLAG_INTERNAL 0x40 /* internal INCLUDES node */ char binding; /* how target relates to real file */ # define T_BIND_UNBOUND 0 /* a disembodied name */ # define T_BIND_MISSING 1 /* couldn't find real file */ # define T_BIND_PARENTS 2 /* using parent's timestamp */ # define T_BIND_EXISTS 3 /* real file, timestamp valid */ TARGETS *depends; /* dependencies */ TARGET *includes; /* includes */ time_t time; /* update time */ time_t leaf; /* update time of leaf sources */ char fate; /* make0()'s diagnosis */ # define T_FATE_INIT 0 /* nothing done to target */ # define T_FATE_MAKING 1 /* make0(target) on stack */ # define T_FATE_STABLE 2 /* target didn't need updating */ # define T_FATE_NEWER 3 /* target newer than parent */ # define T_FATE_SPOIL 4 /* >= SPOIL rebuilds parents */ # define T_FATE_ISTMP 4 /* unneeded temp target oddly present */ # define T_FATE_BUILD 5 /* >= BUILD rebuilds target */ # define T_FATE_TOUCHED 5 /* manually touched with -t */ # define T_FATE_MISSING 6 /* is missing, needs updating */ # define T_FATE_NEEDTMP 7 /* missing temp that must be rebuild */ # define T_FATE_OUTDATED 8 /* is out of date, needs updating */ # define T_FATE_UPDATE 9 /* deps updated, needs updating */ # define T_FATE_BROKEN 10 /* >= BROKEN ruins parents */ # define T_FATE_CANTFIND 10 /* no rules to make missing target */ # define T_FATE_CANTMAKE 11 /* can't find dependents */ char progress; /* tracks make1() progress */ # define T_MAKE_INIT 0 /* make1(target) not yet called */ # define T_MAKE_ONSTACK 1 /* make1(target) on stack */ # define T_MAKE_ACTIVE 2 /* make1(target) in make1b() */ # define T_MAKE_RUNNING 3 /* make1(target) running commands */ # define T_MAKE_DONE 4 /* make1(target) done */ char status; /* execcmd() result */ int asynccnt; /* child deps outstanding */ TARGETS *parents; /* used by make1() for completion */ char *cmds; /* type-punned command list */ } ; RULE *bindrule( const char *rulename ); TARGET *bindtarget( const char *targetname ); TARGET *copytarget( const TARGET *t ); void touchtarget( const char *t ); TARGETS *targetlist( TARGETS *chain, LIST *targets ); TARGETS *targetentry( TARGETS *chain, TARGET *target ); TARGETS *targetchain( TARGETS *chain, TARGETS *targets ); ACTIONS *actionlist( ACTIONS *chain, ACTION *action ); SETTINGS *addsettings( SETTINGS *v, int setflag, const char *sym, LIST *val ); SETTINGS *copysettings( SETTINGS *v ); void pushsettings( SETTINGS *v ); void popsettings( SETTINGS *v ); void freesettings( SETTINGS *v ); void donerules();
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