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Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\jam-2.5\search.c
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/* * Copyright 1993-2002 Christopher Seiwald and Perforce Software, Inc. * * This file is part of Jam - see jam.c for Copyright information. */ /* * search.c - find a target along $(SEARCH) or $(LOCATE) * * 11/04/02 (seiwald) - const-ing for string literals */ # include "jam.h" # include "lists.h" # include "search.h" # include "timestamp.h" # include "pathsys.h" # include "variable.h" # include "newstr.h" const char * search( const char *target, time_t *time ) { PATHNAME f[1]; LIST *varlist; char buf[ MAXJPATH ]; /* Parse the filename */ path_parse( target, f ); f->f_grist.ptr = 0; f->f_grist.len = 0; if( varlist = var_get( "LOCATE" ) ) { f->f_root.ptr = varlist->string; f->f_root.len = strlen( varlist->string ); path_build( f, buf, 1 ); if( DEBUG_SEARCH ) printf( "locate %s: %s\n", target, buf ); timestamp( buf, time ); return newstr( buf ); } else if( varlist = var_get( "SEARCH" ) ) { while( varlist ) { f->f_root.ptr = varlist->string; f->f_root.len = strlen( varlist->string ); path_build( f, buf, 1 ); if( DEBUG_SEARCH ) printf( "search %s: %s\n", target, buf ); timestamp( buf, time ); if( *time ) return newstr( buf ); varlist = list_next( varlist ); } } /* Look for the obvious */ /* This is a questionable move. Should we look in the */ /* obvious place if SEARCH is set? */ f->f_root.ptr = 0; f->f_root.len = 0; path_build( f, buf, 1 ); if( DEBUG_SEARCH ) printf( "search %s: %s\n", target, buf ); timestamp( buf, time ); return newstr( buf ); }
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