x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
btQuickprof.h - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\src\LinearMath\btQuickprof.h
Girar
Efecto
Propiedad
Historial
/*************************************************************************************************** ** ** Real-Time Hierarchical Profiling for Game Programming Gems 3 ** ** by Greg Hjelstrom & Byon Garrabrant ** ***************************************************************************************************/ // Credits: The Clock class was inspired by the Timer classes in // Ogre (www.ogre3d.org). #ifndef QUICK_PROF_H #define QUICK_PROF_H #include "btScalar.h" //To disable built-in profiling, please comment out next line //#define BT_NO_PROFILE 1 //if you don't need btClock, you can comment next line #define USE_BT_CLOCK 1 #ifdef USE_BT_CLOCK #ifdef __CELLOS_LV2__ #include
#include
typedef uint64_t __int64; #endif #if defined (SUNOS) || defined (__SUNOS__) #include
#endif #if defined(WIN32) || defined(_WIN32) #define USE_WINDOWS_TIMERS #define WIN32_LEAN_AND_MEAN #define NOWINRES #define NOMCX #define NOIME #ifdef _XBOX #include
#else #include
#endif #include
#else #include
#endif #define mymin(a,b) (a > b ? a : b) /// basic clock class btClock { public: btClock() { #ifdef USE_WINDOWS_TIMERS QueryPerformanceFrequency(&mClockFrequency); #endif reset(); } ~btClock() { } /// Resets the initial reference time. void reset() { #ifdef USE_WINDOWS_TIMERS QueryPerformanceCounter(&mStartTime); mStartTick = GetTickCount(); mPrevElapsedTime = 0; #else #ifdef __CELLOS_LV2__ typedef uint64_t __int64; typedef __int64 ClockSize; ClockSize newTime; __asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); mStartTime = newTime; #else gettimeofday(&mStartTime, 0); #endif #endif } /// Returns the time in ms since the last call to reset or since /// the btClock was created. unsigned long int getTimeMilliseconds() { #ifdef USE_WINDOWS_TIMERS LARGE_INTEGER currentTime; QueryPerformanceCounter(¤tTime); LONGLONG elapsedTime = currentTime.QuadPart - mStartTime.QuadPart; // Compute the number of millisecond ticks elapsed. unsigned long msecTicks = (unsigned long)(1000 * elapsedTime / mClockFrequency.QuadPart); // Check for unexpected leaps in the Win32 performance counter. // (This is caused by unexpected data across the PCI to ISA // bridge, aka south bridge. See Microsoft KB274323.) unsigned long elapsedTicks = GetTickCount() - mStartTick; signed long msecOff = (signed long)(msecTicks - elapsedTicks); if (msecOff < -100 || msecOff > 100) { // Adjust the starting time forwards. LONGLONG msecAdjustment = mymin(msecOff * mClockFrequency.QuadPart / 1000, elapsedTime - mPrevElapsedTime); mStartTime.QuadPart += msecAdjustment; elapsedTime -= msecAdjustment; // Recompute the number of millisecond ticks elapsed. msecTicks = (unsigned long)(1000 * elapsedTime / mClockFrequency.QuadPart); } // Store the current elapsed time for adjustments next time. mPrevElapsedTime = elapsedTime; return msecTicks; #else #ifdef __CELLOS_LV2__ __int64 freq=sys_time_get_timebase_frequency(); double dFreq=((double) freq) / 1000.0; typedef uint64_t __int64; typedef __int64 ClockSize; ClockSize newTime; __asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); return (newTime-mStartTime) / dFreq; #else struct timeval currentTime; gettimeofday(¤tTime, 0); return (currentTime.tv_sec - mStartTime.tv_sec) * 1000 + (currentTime.tv_usec - mStartTime.tv_usec) / 1000; #endif //__CELLOS_LV2__ #endif } /// Returns the time in us since the last call to reset or since /// the Clock was created. unsigned long int getTimeMicroseconds() { #ifdef USE_WINDOWS_TIMERS LARGE_INTEGER currentTime; QueryPerformanceCounter(¤tTime); LONGLONG elapsedTime = currentTime.QuadPart - mStartTime.QuadPart; // Compute the number of millisecond ticks elapsed. unsigned long msecTicks = (unsigned long)(1000 * elapsedTime / mClockFrequency.QuadPart); // Check for unexpected leaps in the Win32 performance counter. // (This is caused by unexpected data across the PCI to ISA // bridge, aka south bridge. See Microsoft KB274323.) unsigned long elapsedTicks = GetTickCount() - mStartTick; signed long msecOff = (signed long)(msecTicks - elapsedTicks); if (msecOff < -100 || msecOff > 100) { // Adjust the starting time forwards. LONGLONG msecAdjustment = mymin(msecOff * mClockFrequency.QuadPart / 1000, elapsedTime - mPrevElapsedTime); mStartTime.QuadPart += msecAdjustment; elapsedTime -= msecAdjustment; } // Store the current elapsed time for adjustments next time. mPrevElapsedTime = elapsedTime; // Convert to microseconds. unsigned long usecTicks = (unsigned long)(1000000 * elapsedTime / mClockFrequency.QuadPart); return usecTicks; #else #ifdef __CELLOS_LV2__ __int64 freq=sys_time_get_timebase_frequency(); double dFreq=((double) freq)/ 1000000.0; typedef uint64_t __int64; typedef __int64 ClockSize; ClockSize newTime; __asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); return (newTime-mStartTime) / dFreq; #else struct timeval currentTime; gettimeofday(¤tTime, 0); return (currentTime.tv_sec - mStartTime.tv_sec) * 1000000 + (currentTime.tv_usec - mStartTime.tv_usec); #endif//__CELLOS_LV2__ #endif } private: #ifdef USE_WINDOWS_TIMERS LARGE_INTEGER mClockFrequency; DWORD mStartTick; LONGLONG mPrevElapsedTime; LARGE_INTEGER mStartTime; #else #ifdef __CELLOS_LV2__ uint64_t mStartTime; #else struct timeval mStartTime; #endif #endif //__CELLOS_LV2__ }; #endif //USE_BT_CLOCK /* ** A node in the Profile Hierarchy Tree */ class CProfileNode { public: CProfileNode( const char * name, CProfileNode * parent ); ~CProfileNode( void ); CProfileNode * Get_Sub_Node( const char * name ); CProfileNode * Get_Parent( void ) { return Parent; } CProfileNode * Get_Sibling( void ) { return Sibling; } CProfileNode * Get_Child( void ) { return Child; } void Reset( void ); void Call( void ); bool Return( void ); const char * Get_Name( void ) { return Name; } int Get_Total_Calls( void ) { return TotalCalls; } float Get_Total_Time( void ) { return TotalTime; } protected: const char * Name; int TotalCalls; float TotalTime; unsigned long int StartTime; int RecursionCounter; CProfileNode * Parent; CProfileNode * Child; CProfileNode * Sibling; }; /* ** An iterator to navigate through the tree */ class CProfileIterator { public: // Access all the children of the current parent void First(void); void Next(void); bool Is_Done(void); bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); } void Enter_Child( int index ); // Make the given child the new parent void Enter_Largest_Child( void ); // Make the largest child the new parent void Enter_Parent( void ); // Make the current parent's parent the new parent // Access the current child const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); } int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); } float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); } // Access the current parent const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); } int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); } float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); } protected: CProfileNode * CurrentParent; CProfileNode * CurrentChild; CProfileIterator( CProfileNode * start ); friend class CProfileManager; }; /* ** The Manager for the Profile system */ class CProfileManager { public: static void Start_Profile( const char * name ); static void Stop_Profile( void ); static void Reset( void ); static void Increment_Frame_Counter( void ); static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; } static float Get_Time_Since_Reset( void ); static CProfileIterator * Get_Iterator( void ) { return new CProfileIterator( &Root ); } static void Release_Iterator( CProfileIterator * iterator ) { delete iterator; } private: static CProfileNode Root; static CProfileNode * CurrentNode; static int FrameCounter; static unsigned long int ResetTime; }; /* ** ProfileSampleClass is a simple way to profile a function's scope ** Use the BT_PROFILE macro at the start of scope to time */ class CProfileSample { public: CProfileSample( const char * name ) { CProfileManager::Start_Profile( name ); } ~CProfileSample( void ) { CProfileManager::Stop_Profile(); } }; #if !defined(BT_NO_PROFILE) #define BT_PROFILE( name ) CProfileSample __profile( name ) #else #define BT_PROFILE( name ) #endif #endif //QUICK_PROF_H
btQuickprof.h
Dirección de la página
Dirección del archivo
Anterior
18/27
Siguiente
Descargar
( 9 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.