x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
btPolyhedralConvexShape.h - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_src\BulletCollision\CollisionShapes\btPolyhedralConvexShape.h
Girar
Efecto
Propiedad
Historial
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef BU_SHAPE #define BU_SHAPE #include "LinearMath/btPoint3.h" #include "LinearMath/btMatrix3x3.h" #include "btConvexInternalShape.h" ///PolyhedralConvexShape is an interface class for feature based (vertex/edge/face) convex shapes. class btPolyhedralConvexShape : public btConvexInternalShape { protected: btVector3 m_localAabbMin; btVector3 m_localAabbMax; bool m_isLocalAabbValid; public: btPolyhedralConvexShape(); //brute force implementations virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const { //lazy evaluation of local aabb btAssert(m_isLocalAabbValid); btAssert(m_localAabbMin.getX() <= m_localAabbMax.getX()); btAssert(m_localAabbMin.getY() <= m_localAabbMax.getY()); btAssert(m_localAabbMin.getZ() <= m_localAabbMax.getZ()); btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin); btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin); btMatrix3x3 abs_b = trans.getBasis().absolute(); btPoint3 center = trans(localCenter); btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents), abs_b[1].dot(localHalfExtents), abs_b[2].dot(localHalfExtents)); extent += btVector3(margin,margin,margin); aabbMin = center - extent; aabbMax = center + extent; } virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; void recalcLocalAabb(); virtual int getNumVertices() const = 0 ; virtual int getNumEdges() const = 0; virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const = 0; virtual void getVertex(int i,btPoint3& vtx) const = 0; virtual int getNumPlanes() const = 0; virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const = 0; // virtual int getIndex(int i) const = 0 ; virtual bool isInside(const btPoint3& pt,btScalar tolerance) const = 0; /// optional Hull is for optional Separating Axis Test Hull collision detection, see Hull.cpp class Hull* m_optionalHull; }; #endif //BU_SHAPE
btPolyhedralConvexShape.h
Dirección de la página
Dirección del archivo
Anterior
37/58
Siguiente
Descargar
( 3 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.