x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
btVehicleRaycaster.h - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_src\BulletDynamics\Vehicle\btVehicleRaycaster.h
Girar
Efecto
Propiedad
Historial
/* * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ #ifndef VEHICLE_RAYCASTER_H #define VEHICLE_RAYCASTER_H #include "LinearMath/btVector3.h" /// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting struct btVehicleRaycaster { virtual ~btVehicleRaycaster() { } struct btVehicleRaycasterResult { btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){}; btVector3 m_hitPointInWorld; btVector3 m_hitNormalInWorld; btScalar m_distFraction; }; virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0; }; #endif //VEHICLE_RAYCASTER_H
btVehicleRaycaster.h
Dirección de la página
Dirección del archivo
Anterior
3/5
Siguiente
Descargar
( 1 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.