x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
btConvexShape.h - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\src\BulletCollision\CollisionShapes\btConvexShape.h
Girar
Efecto
Propiedad
Historial
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef CONVEX_SHAPE_INTERFACE1 #define CONVEX_SHAPE_INTERFACE1 #include "btCollisionShape.h" #include "LinearMath/btVector3.h" #include "LinearMath/btTransform.h" #include "LinearMath/btMatrix3x3.h" #include "btCollisionMargin.h" #include "LinearMath/btAlignedAllocator.h" //todo: get rid of this btConvexCastResult thing! struct btConvexCastResult; #define MAX_PREFERRED_PENETRATION_DIRECTIONS 10 /// btConvexShape is an abstract shape interface. /// It describes general convex shapes using the localGetSupportingVertex interface /// used in combination with GJK or btConvexCast ATTRIBUTE_ALIGNED16(class) btConvexShape : public btCollisionShape { public: BT_DECLARE_ALIGNED_ALLOCATOR(); virtual ~btConvexShape() { } virtual btVector3 localGetSupportingVertex(const btVector3& vec)const =0; #ifndef __SPU__ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0; //notice that the vectors should be unit length virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0; #endif //#ifndef __SPU__ ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0; virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0; virtual void setLocalScaling(const btVector3& scaling) =0; virtual const btVector3& getLocalScaling() const =0; virtual void setMargin(btScalar margin)=0; virtual btScalar getMargin() const=0; virtual int getNumPreferredPenetrationDirections() const=0; virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const=0; }; #endif //CONVEX_SHAPE_INTERFACE1
btConvexShape.h
Dirección de la página
Dirección del archivo
Anterior
21/58
Siguiente
Descargar
( 2 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.