x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
btTriangleShape.h - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\src\BulletCollision\CollisionShapes\btTriangleShape.h
Girar
Efecto
Propiedad
Historial
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef OBB_TRIANGLE_MINKOWSKI_H #define OBB_TRIANGLE_MINKOWSKI_H #include "btConvexShape.h" #include "btBoxShape.h" class btTriangleShape : public btPolyhedralConvexShape { public: btVector3 m_vertices1[3]; virtual int getNumVertices() const { return 3; } const btVector3& getVertexPtr(int index) const { return m_vertices1[index]; } virtual void getVertex(int index,btVector3& vert) const { vert = m_vertices1[index]; } virtual int getShapeType() const { return TRIANGLE_SHAPE_PROXYTYPE; } virtual int getNumEdges() const { return 3; } virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const { getVertex(i,pa); getVertex((i+1)%3,pb); } virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const { // btAssert(0); getAabbSlow(t,aabbMin,aabbMax); } btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir)const { btVector3 dots(dir.dot(m_vertices1[0]), dir.dot(m_vertices1[1]), dir.dot(m_vertices1[2])); return m_vertices1[dots.maxAxis()]; } virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const { for (int i=0;i
= -tolerance && dist <= tolerance) { //inside check on edge-planes int i; for (i=0;i<3;i++) { btPoint3 pa,pb; getEdge(i,pa,pb); btVector3 edge = pb-pa; btVector3 edgeNormal = edge.cross(normal); edgeNormal.normalize(); btScalar dist = pt.dot( edgeNormal); btScalar edgeConst = pa.dot(edgeNormal); dist -= edgeConst; if (dist < -tolerance) return false; } return true; } return false; } //debugging virtual const char* getName()const { return "Triangle"; } virtual int getNumPreferredPenetrationDirections() const { return 2; } virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const { calcNormal(penetrationVector); if (index) penetrationVector *= btScalar(-1.); } }; #endif //OBB_TRIANGLE_MINKOWSKI_H
btTriangleShape.h
Dirección de la página
Dirección del archivo
Anterior
56/58
Siguiente
Descargar
( 4 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.