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btWheelInfo.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\src\BulletDynamics\Vehicle\btWheelInfo.h
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/* * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ #ifndef WHEEL_INFO_H #define WHEEL_INFO_H #include "LinearMath/btVector3.h" #include "LinearMath/btTransform.h" class btRigidBody; struct btWheelInfoConstructionInfo { btVector3 m_chassisConnectionCS; btVector3 m_wheelDirectionCS; btVector3 m_wheelAxleCS; btScalar m_suspensionRestLength; btScalar m_maxSuspensionTravelCm; btScalar m_wheelRadius; btScalar m_suspensionStiffness; btScalar m_wheelsDampingCompression; btScalar m_wheelsDampingRelaxation; btScalar m_frictionSlip; bool m_bIsFrontWheel; }; /// btWheelInfo contains information per wheel about friction and suspension. struct btWheelInfo { struct RaycastInfo { //set by raycaster btVector3 m_contactNormalWS;//contactnormal btVector3 m_contactPointWS;//raycast hitpoint btScalar m_suspensionLength; btVector3 m_hardPointWS;//raycast starting point btVector3 m_wheelDirectionWS; //direction in worldspace btVector3 m_wheelAxleWS; // axle in worldspace bool m_isInContact; void* m_groundObject; //could be general void* ptr }; RaycastInfo m_raycastInfo; btTransform m_worldTransform; btVector3 m_chassisConnectionPointCS; //const btVector3 m_wheelDirectionCS;//const btVector3 m_wheelAxleCS; // const or modified by steering btScalar m_suspensionRestLength1;//const btScalar m_maxSuspensionTravelCm; btScalar getSuspensionRestLength() const; btScalar m_wheelsRadius;//const btScalar m_suspensionStiffness;//const btScalar m_wheelsDampingCompression;//const btScalar m_wheelsDampingRelaxation;//const btScalar m_frictionSlip; btScalar m_steering; btScalar m_rotation; btScalar m_deltaRotation; btScalar m_rollInfluence; btScalar m_engineForce; btScalar m_brake; bool m_bIsFrontWheel; void* m_clientInfo;//can be used to store pointer to sync transforms... btWheelInfo(btWheelInfoConstructionInfo& ci) { m_suspensionRestLength1 = ci.m_suspensionRestLength; m_maxSuspensionTravelCm = ci.m_maxSuspensionTravelCm; m_wheelsRadius = ci.m_wheelRadius; m_suspensionStiffness = ci.m_suspensionStiffness; m_wheelsDampingCompression = ci.m_wheelsDampingCompression; m_wheelsDampingRelaxation = ci.m_wheelsDampingRelaxation; m_chassisConnectionPointCS = ci.m_chassisConnectionCS; m_wheelDirectionCS = ci.m_wheelDirectionCS; m_wheelAxleCS = ci.m_wheelAxleCS; m_frictionSlip = ci.m_frictionSlip; m_steering = btScalar(0.); m_engineForce = btScalar(0.); m_rotation = btScalar(0.); m_deltaRotation = btScalar(0.); m_brake = btScalar(0.); m_rollInfluence = btScalar(0.1); m_bIsFrontWheel = ci.m_bIsFrontWheel; } void updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo); btScalar m_clippedInvContactDotSuspension; btScalar m_suspensionRelativeVelocity; //calculated by suspension btScalar m_wheelsSuspensionForce; btScalar m_skidInfo; }; #endif //WHEEL_INFO_H
btWheelInfo.h
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