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daeStringTable.cpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\src\dae\daeStringTable.cpp
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #include
daeStringTable::daeStringTable(int stringBufferSize):_stringBufferSize(stringBufferSize), _empty( "" ) { _stringBufferIndex = _stringBufferSize; //allocate initial buffer //allocateBuffer(); } daeString daeStringTable::allocateBuffer() { daeString buf = new daeChar[_stringBufferSize]; _stringBuffersList.append(buf); _stringBufferIndex = 0; return buf; } daeString daeStringTable::allocString(daeString string) { if ( string == NULL ) return _empty; size_t stringSize = strlen(string) + 1; size_t sizeLeft = _stringBufferSize - _stringBufferIndex; daeString buf; if (sizeLeft < stringSize) { buf = allocateBuffer(); } else { buf = _stringBuffersList.get((daeInt)_stringBuffersList.getCount()-1); } daeChar *str = (char*)buf + _stringBufferIndex; memcpy(str,string,stringSize); _stringBufferIndex += stringSize; int align = sizeof(void*); _stringBufferIndex = (_stringBufferIndex+(align-1)) & (~(align-1)); //assert #if defined(_DEBUG) && defined(WIN32) if (_stringBufferIndex>_stringBufferSize) { //error the size of the buffer is not aligned, //or there is an internal error assert(0); return NULL; } #endif return str; } void daeStringTable::clear() { unsigned int i; for (i=0;i<_stringBuffersList.getCount();i++) #if _MSC_VER <= 1200 delete [] (char *) _stringBuffersList[i]; #else delete [] _stringBuffersList[i]; #endif _stringBuffersList.clear(); _stringBufferIndex = 0; }
daeStringTable.cpp
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