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Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\Visual_Leak_Detector\include\vld.h
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//////////////////////////////////////////////////////////////////////////////// // $Id: vld.h,v 1.27 2006/11/12 18:09:20 dmouldin Exp $ // // Visual Leak Detector (Version 1.9d) - Import Library Header // Copyright (c) 2006 Dan Moulding // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // // See COPYING.txt for the full terms of the GNU Lesser General Public License. // //////////////////////////////////////////////////////////////////////////////// #pragma once #ifdef _DEBUG #pragma comment(lib, "vld.lib") // Force a symbolic reference to the global VisualLeakDetector class object from // the DLL. This enusres that the DLL is loaded and linked with the program, // even if no code otherwise imports any of the DLL's exports. #pragma comment(linker, "/include:__imp_?vld@@3VVisualLeakDetector@@A") //////////////////////////////////////////////////////////////////////////////// // // Visual Leak Detector APIs // #ifdef __cplusplus extern "C" { #endif // __cplusplus // VLDDisable - Disables Visual Leak Detector's memory leak detection at // runtime. If memory leak detection is already disabled, then calling this // function has no effect. // // Note: In multithreaded programs, this function operates on a per-thread // basis. In other words, if you call this function from one thread, then // memory leak detection is only disabled for that thread. If memory leak // detection is enabled for other threads, then it will remain enabled for // those other threads. It was designed to work this way to insulate you, // the programmer, from having to ensure thread synchronization when calling // VLDEnable() and VLDDisable(). Without this, calling these two functions // unsychronized could result in unpredictable and unintended behavior. // But this also means that if you want to disable memory leak detection // process-wide, then you need to call this function from every thread in // the process. // // Return Value: // // None. // __declspec(dllimport) void VLDDisable (); // VLDEnable - Enables Visual Leak Detector's memory leak detection at runtime. // If memory leak detection is already enabled, which it is by default, then // calling this function has no effect. // // Note: In multithreaded programs, this function operates on a per-thread // basis. In other words, if you call this function from one thread, then // memory leak detection is only enabled for that thread. If memory leak // detection is disabled for other threads, then it will remain disabled for // those other threads. It was designed to work this way to insulate you, // the programmer, from having to ensure thread synchronization when calling // VLDEnable() and VLDDisable(). Without this, calling these two functions // unsychronized could result in unpredictable and unintended behavior. // But this also means that if you want to enable memory leak detection // process-wide, then you need to call this function from every thread in // the process. // // Return Value: // // None. // __declspec(dllimport) void VLDEnable (); #ifdef __cplusplus } #endif // __cplusplus #else // !_DEBUG #define VLDEnable() #define VLDDisable() #endif // _DEBUG
vld.h
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