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fifo_scheduler.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\statechart\fifo_scheduler.hpp
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#ifndef BOOST_STATECHART_FIFO_SCHEDULER_HPP_INCLUDED #define BOOST_STATECHART_FIFO_SCHEDULER_HPP_INCLUDED ////////////////////////////////////////////////////////////////////////////// // Copyright 2002-2006 Andreas Huber Doenni // Distributed under the Boost Software License, Version 1.0. (See accompany- // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ////////////////////////////////////////////////////////////////////////////// #include
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// BOOST_HAS_THREADS namespace boost { namespace statechart { ////////////////////////////////////////////////////////////////////////////// template< class FifoWorker = fifo_worker<>, class Allocator = std::allocator< void > > class fifo_scheduler : noncopyable { typedef processor_container< fifo_scheduler, typename FifoWorker::work_item, Allocator > container; public: ////////////////////////////////////////////////////////////////////////// #ifdef BOOST_HAS_THREADS fifo_scheduler( bool waitOnEmptyQueue = false ) : worker_( waitOnEmptyQueue ) { } #endif typedef typename container::processor_handle processor_handle; typedef typename container::processor_context processor_context; template< class Processor > processor_handle create_processor() { processor_handle result; work_item item = container_.template create_processor< Processor >( result, *this ); worker_.queue_work_item( item ); return result; } template< class Processor, typename Arg1 > processor_handle create_processor( Arg1 arg1 ) { processor_handle result; work_item item = container_.template create_processor< Processor >( result, *this, arg1 ); worker_.queue_work_item( item ); return result; } template< class Processor, typename Arg1, typename Arg2 > processor_handle create_processor( Arg1 arg1, Arg2 arg2 ) { processor_handle result; work_item item = container_.template create_processor< Processor >( result, *this, arg1, arg2 ); worker_.queue_work_item( item ); return result; } template< class Processor, typename Arg1, typename Arg2, typename Arg3 > processor_handle create_processor( Arg1 arg1, Arg2 arg2, Arg3 arg3 ) { processor_handle result; work_item item = container_.template create_processor< Processor >( result, *this, arg1, arg2, arg3 ); worker_.queue_work_item( item ); return result; } template< class Processor, typename Arg1, typename Arg2, typename Arg3, typename Arg4 > processor_handle create_processor( Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4 ) { processor_handle result; work_item item = container_.template create_processor< Processor >( result, *this, arg1, arg2, arg3, arg4 ); worker_.queue_work_item( item ); return result; } template< class Processor, typename Arg1, typename Arg2, typename Arg3, typename Arg4, typename Arg5 > processor_handle create_processor( Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5 ) { processor_handle result; work_item item = container_.template create_processor< Processor >( result, *this, arg1, arg2, arg3, arg4, arg5 ); worker_.queue_work_item( item ); return result; } template< class Processor, typename Arg1, typename Arg2, typename Arg3, typename Arg4, typename Arg5, typename Arg6 > processor_handle create_processor( Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5, Arg6 arg6 ) { processor_handle result; work_item item = container_.template create_processor< Processor >( result, *this, arg1, arg2, arg3, arg4, arg5, arg6 ); worker_.queue_work_item( item ); return result; } void destroy_processor( const processor_handle & processor ) { work_item item = container_.destroy_processor( processor ); worker_.queue_work_item( item ); } void initiate_processor( const processor_handle & processor ) { work_item item = container_.initiate_processor( processor ); worker_.queue_work_item( item ); } void terminate_processor( const processor_handle & processor ) { work_item item = container_.terminate_processor( processor ); worker_.queue_work_item( item ); } typedef intrusive_ptr< const event_base > event_ptr_type; void queue_event( const processor_handle & processor, const event_ptr_type & pEvent ) { work_item item = container_.queue_event( processor, pEvent ); worker_.queue_work_item( item ); } typedef typename FifoWorker::work_item work_item; // We take a non-const reference so that we can move (i.e. swap) the item // into the queue, what avoids copying the (possibly heap-allocated) // implementation object inside work_item. void queue_work_item( work_item & item ) { worker_.queue_work_item( item ); } // Convenience overload so that temporary objects can be passed directly // instead of having to create a work_item object first. Under most // circumstances, this will lead to one unnecessary copy of the // function implementation object. void queue_work_item( const work_item & item ) { worker_.queue_work_item( item ); } void terminate() { worker_.terminate(); } // Is not mutex-protected! Must only be called from the thread that also // calls operator(). bool terminated() const { return worker_.terminated(); } unsigned long operator()( unsigned long maxEventCount = 0 ) { return worker_( maxEventCount ); } private: ////////////////////////////////////////////////////////////////////////// container container_; FifoWorker worker_; }; } // namespace statechart } // namespace boost #endif
fifo_scheduler.hpp
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