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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\type_traits\add_volatile.hpp
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// (C) Copyright Dave Abrahams, Steve Cleary, Beman Dawes, Howard // Hinnant & John Maddock 2000. // Use, modification and distribution are subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt). // // See http://www.boost.org/libs/type_traits for most recent version including documentation. #ifndef BOOST_TT_ADD_VOLATILE_HPP_INCLUDED #define BOOST_TT_ADD_VOLATILE_HPP_INCLUDED #include
// should be the last #include #include
namespace boost { // * convert a type T to volatile type - add_volatile
// this is not required since the result is always // the same as "T volatile", but it does suppress warnings // from some compilers: #if defined(BOOST_MSVC) // This bogus warning will appear when add_volatile is applied to a // const volatile reference because we can't detect const volatile // references with MSVC6. # pragma warning(push) # pragma warning(disable:4181) // warning C4181: qualifier applied to reference type ignored #endif BOOST_TT_AUX_TYPE_TRAIT_DEF1(add_volatile,T,T volatile) #if defined(BOOST_MSVC) # pragma warning(pop) #endif #ifndef BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION BOOST_TT_AUX_TYPE_TRAIT_PARTIAL_SPEC1_1(typename T,add_volatile,T&,T&) #endif } // namespace boost #include
#endif // BOOST_TT_ADD_VOLATILE_HPP_INCLUDED
add_volatile.hpp
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