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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\preprocessor\seq\filter.hpp
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# /* ************************************************************************** # * * # * (C) Copyright Paul Mensonides 2002. # * Distributed under the Boost Software License, Version 1.0. (See # * accompanying file LICENSE_1_0.txt or copy at # * http://www.boost.org/LICENSE_1_0.txt) # * * # ************************************************************************** */ # # /* See http://www.boost.org for most recent version. */ # # ifndef BOOST_PREPROCESSOR_SEQ_FILTER_HPP # define BOOST_PREPROCESSOR_SEQ_FILTER_HPP # # include
# include
# include
# include
# include
# include
# include
# # /* BOOST_PP_SEQ_FILTER */ # # if ~BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_EDG() # define BOOST_PP_SEQ_FILTER(pred, data, seq) BOOST_PP_SEQ_TAIL(BOOST_PP_TUPLE_ELEM(3, 2, BOOST_PP_SEQ_FOLD_LEFT(BOOST_PP_SEQ_FILTER_O, (pred, data, (nil)), seq))) # else # define BOOST_PP_SEQ_FILTER(pred, data, seq) BOOST_PP_SEQ_FILTER_I(pred, data, seq) # define BOOST_PP_SEQ_FILTER_I(pred, data, seq) BOOST_PP_SEQ_TAIL(BOOST_PP_TUPLE_ELEM(3, 2, BOOST_PP_SEQ_FOLD_LEFT(BOOST_PP_SEQ_FILTER_O, (pred, data, (nil)), seq))) # endif # # if BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_STRICT() # define BOOST_PP_SEQ_FILTER_O(s, st, elem) BOOST_PP_SEQ_FILTER_O_IM(s, BOOST_PP_TUPLE_REM_3 st, elem) # define BOOST_PP_SEQ_FILTER_O_IM(s, im, elem) BOOST_PP_SEQ_FILTER_O_I(s, im, elem) # else # define BOOST_PP_SEQ_FILTER_O(s, st, elem) BOOST_PP_SEQ_FILTER_O_I(s, BOOST_PP_TUPLE_ELEM(3, 0, st), BOOST_PP_TUPLE_ELEM(3, 1, st), BOOST_PP_TUPLE_ELEM(3, 2, st), elem) # endif # # if ~BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_DMC() # define BOOST_PP_SEQ_FILTER_O_I(s, pred, data, res, elem) (pred, data, res BOOST_PP_EXPR_IF(pred(s, data, elem), (elem))) # else # define BOOST_PP_SEQ_FILTER_O_I(s, pred, data, res, elem) (pred, data, res BOOST_PP_EXPR_IF(pred##(s, data, elem), (elem))) # endif # # /* BOOST_PP_SEQ_FILTER_S */ # # if ~BOOST_PP_CONFIG_FLAGS() & BOOST_PP_CONFIG_EDG() # define BOOST_PP_SEQ_FILTER_S(s, pred, data, seq) BOOST_PP_SEQ_TAIL(BOOST_PP_TUPLE_ELEM(3, 2, BOOST_PP_SEQ_FOLD_LEFT_ ## s(BOOST_PP_SEQ_FILTER_O, (pred, data, (nil)), seq))) # else # define BOOST_PP_SEQ_FILTER_S(s, pred, data, seq) BOOST_PP_SEQ_FILTER_S_I(s, pred, data, seq) # define BOOST_PP_SEQ_FILTER_S_I(s, pred, data, seq) BOOST_PP_SEQ_TAIL(BOOST_PP_TUPLE_ELEM(3, 2, BOOST_PP_SEQ_FOLD_LEFT_ ## s(BOOST_PP_SEQ_FILTER_O, (pred, data, (nil)), seq))) # endif # # endif
filter.hpp
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