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CEGUIItemListBase.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUIItemListBase.h
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/*********************************************************************** filename: CEGUIItemListBase.h created: 31/3/2005 author: Tomas Lindquist Olsen (based on original Listbox code by Paul D Turner) purpose: Interface to base class for ItemListBase widgets *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIItemListBase_h_ #define _CEGUIItemListBase_h_ #include "CEGUIBase.h" #include "CEGUIWindow.h" #include "elements/CEGUIItemListBaseProperties.h" #include "elements/CEGUIItemEntry.h" #include
#if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Base class for ItemListBase window renderer. */ class CEGUIEXPORT ItemListBaseWindowRenderer : public WindowRenderer { public: /*! \brief Constructor */ ItemListBaseWindowRenderer(const String& name); /*! \brief Return a Rect object describing, in un-clipped pixels, the window relative area that is to be used for rendering list items. \return Rect object describing the window relative area of the that is to be used for rendering the items. */ virtual Rect getItemRenderArea(void) const = 0; }; /*! \brief Base class for item list widgets. */ class CEGUIEXPORT ItemListBase : public Window { public: static const String EventNamespace; //!< Namespace for global events /*! \brief Sort modes for ItemListBase */ enum SortMode { Ascending, Descending, UserSort }; //!< Sorting callback type typedef bool (*SortCallback)(const ItemEntry* a, const ItemEntry* b); /************************************************************************* Constants *************************************************************************/ // event names static const String EventListContentsChanged; //!< Event triggered when the contents of the list is changed. static const String EventSortEnabledChanged; //!< Event fired when the sort enabled state changes. static const String EventSortModeChanged; //!< Event fired when the sort mode changes. /************************************************************************* Accessor Methods *************************************************************************/ /*! \brief Return number of items attached to the list \return the number of items currently attached to this list. */ size_t getItemCount(void) const {return d_listItems.size();} /*! \brief Return the item at index position \a index. \param index Zero based index of the item to be returned. \return Pointer to the ItemEntry at index position \a index in the list. \exception InvalidRequestException thrown if \a index is out of range. */ ItemEntry* getItemFromIndex(size_t index) const; /*! \brief Return the index of ItemEntry \a item \param item Pointer to a ItemEntry whos zero based index is to be returned. \return Zero based index indicating the position of ItemEntry \a item in the list. \exception InvalidRequestException thrown if \a item is not attached to this list. */ size_t getItemIndex(const ItemEntry* item) const; /*! \brief Search the list for an item with the specified text \param text String object containing the text to be searched for. \param start_item ItemEntry where the search is to begin, the search will not include \a item. If \a item is NULL, the search will begin from the first item in the list. \return Pointer to the first ItemEntry in the list after \a item that has text matching \a text. If no item matches the criteria NULL is returned. \exception InvalidRequestException thrown if \a item is not attached to this list box. */ ItemEntry* findItemWithText(const String& text, const ItemEntry* start_item); /*! \brief Return whether the specified ItemEntry is in the List \return true if ItemEntry \a item is in the list, false if ItemEntry \a item is not in the list. */ bool isItemInList(const ItemEntry* item) const; /*! \brief Return whether this window is automatically resized to fit its content. \return true if automatic resizing is enabled, false if it is disabled. */ bool isAutoResizeEnabled() const {return d_autoResize;} /*! \brief Returns 'true' if the list is sorted */ bool isSortEnabled(void) const {return d_sortEnabled;} /*! \brief Get sort mode. */ SortMode getSortMode(void) const {return d_sortMode;} /*! \brief Get user sorting callback. */ SortCallback getSortCallback(void) const {return d_sortCallback;} /************************************************************************* Manipulator Methods *************************************************************************/ /*! \brief Initialise the Window based object ready for use. \note This must be called for every window created. Normally this is handled automatically by the WindowFactory for each Window type. \return Nothing */ virtual void initialiseComponents(void); /*! \brief Remove all items from the list. Note that this will cause items, which does not have the 'DestroyedByParent' property set to 'false', to be deleted. */ void resetList(void); /*! \brief Add the given ItemEntry to the list. \param item Pointer to the ItemEntry to be added to the list. Note that it is the passed object that is added to the list, a copy is not made. If this parameter is NULL, nothing happens. \return Nothing. */ void addItem(ItemEntry* item); /*! \brief Insert an item into the list after a specified item already in the list. Note that if the list is sorted, the item may not end up in the requested position. \param item Pointer to the ItemEntry to be inserted. Note that it is the passed object that is added to the list, a copy is not made. If this parameter is NULL, nothing happens. \param position Pointer to a ItemEntry that \a item is to be inserted after. If this parameter is NULL, the item is inserted at the start of the list. \return Nothing. */ void insertItem(ItemEntry* item, const ItemEntry* position); /*! \brief Removes the given item from the list. If the item is has the 'DestroyedByParent' property set to 'true', the item will be deleted. \param item Pointer to the ItemEntry that is to be removed. If \a item is not attached to this list then nothing will happen. \return Nothing. */ void removeItem(ItemEntry* item); /*! \brief Causes the list to update it's internal state after changes have been made to one or more attached ItemEntry objects. It should not be necessary to call this from client code, as the ItemEntries themselves call it if their parent is an ItemListBase. \param resort 'true' to redo the list sorting as well. 'false' to only do layout and perhaps auto resize. (defaults to 'false') \return Nothing. */ void handleUpdatedItemData(bool resort=false); /*! \brief Set whether or not this ItemListBase widget should automatically resize to fit its content. \param setting Boolean value that if true enables automatic resizing, if false disables automatic resizing. \return Nothing. */ void setAutoResizeEnabled(bool setting); /*! \brief Resize the ItemListBase to exactly fit the content that is attached to it. Return a Rect object describing, in un-clipped pixels, the window relative area that is to be used for rendering items. \return Nothing */ virtual void sizeToContent(void) {sizeToContent_impl();} /*! \brief Triggers a ListContentsChanged event. These are not fired during initialisation for optimization purposes. */ virtual void endInitialisation(void); /*! \brief method called to perform extended laying out of attached child windows. The system may call this at various times (like when it is resized for example), and it may be invoked directly where required. \return Nothing. */ virtual void performChildWindowLayout(void); /*! \brief Return a Rect object describing, in un-clipped pixels, the window relative area that is to be used for rendering list items. \return Rect object describing the window relative area of the that is to be used for rendering the items. */ Rect getItemRenderArea(void) const; /*! \brief Returns a pointer to the window that all items are directed too. \return A pointer to the content pane window, or 'this' if children are added directly to this window. */ Window* getContentPane(void) const {return d_pane;} /*! \brief Notify this ItemListBase that the given item was just clicked. Internal function - NOT to be used from client code. */ virtual void notifyItemClicked(ItemEntry* li) {} /*! \brief Notify this ItemListBase that the given item just changed selection state. Internal function - NOT to be used from client code. */ virtual void notifyItemSelectState(ItemEntry* li, bool state) {} /*! \brief Set whether the list should be sorted (by text). */ void setSortEnabled(bool setting); /*! \brief Set mode to be used when sorting the list. \param mode SortMode enum. */ void setSortMode(SortMode mode); /*! \brief Set a user callback as sorting function \param mode SortCallback */ void setSortCallback(SortCallback cb); /*! \brief Sort the list. \param relayout True if the item layout should be redone after the sorting. False to only sort the internal list. Nothing more. This parameter defaults to true and should generally not be used in client code. */ void sortList(bool relayout=true); /************************************************************************* Construction and Destruction *************************************************************************/ /*! \brief Constructor for ItemListBase base class. */ ItemListBase(const String& type, const String& name); /*! \brief Destructor for ItemListBase base class. */ virtual ~ItemListBase(void); protected: /************************************************************************* Abstract Implementation Functions (must be provided by derived class) *************************************************************************/ /*! \brief Resize the ItemListBase to exactly fit the content that is attached to it. Return a Rect object describing, in un-clipped pixels, the window relative area that is to be used for rendering items. \return Nothing */ virtual void sizeToContent_impl(void); /*! \brief Returns the Size in unclipped pixels of the content attached to this ItemListBase that is attached to it. \return Size object describing in unclipped pixels the size of the content ItemEntries attached to this menu. */ virtual Size getContentSize() const = 0; /*! \brief Return a Rect object describing, in un-clipped pixels, the window relative area that is to be used for rendering list items. \return Rect object describing the window relative area of the that is to be used for rendering the items. */ //virtual Rect getItemRenderArea_impl(void) const = 0; /*! \brief Setup size and position for the item widgets attached to this ItemListBase \return Nothing. */ virtual void layoutItemWidgets() = 0; /************************************************************************* Implementation Functions *************************************************************************/ /*! \brief Remove all items from the list. \note Note that this will cause items with the 'DestroyedByParent' property set to 'true', to be deleted. \return - true if the list contents were changed. - false if the list contents were not changed (list already empty). */ bool resetList_impl(void); /*! \brief Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. \param class_name The class name that is to be checked. \return true if this window was inherited from \a class_name. false if not. */ virtual bool testClassName_impl(const String& class_name) const { if (class_name=="ItemListBase") return true; return Window::testClassName_impl(class_name); } // validate window renderer virtual bool validateWindowRenderer(const String& name) const { return (name == EventNamespace); } /*! \brief Returns the SortCallback that's really going to be used for the sorting operation. */ SortCallback getRealSortCallback(void) const; /************************************************************************* New event handlers *************************************************************************/ /*! \brief Handler called internally when the list contents are changed */ virtual void onListContentsChanged(WindowEventArgs& e); /*! \brief Handler called internally when sorting gets enabled. */ virtual void onSortEnabledChanged(WindowEventArgs& e); /*! \brief Handler called internally when the sorting mode is changed. */ virtual void onSortModeChanged(WindowEventArgs& e); /************************************************************************* Overridden Event handlers *************************************************************************/ //virtual void onChildRemoved(WindowEventArgs& e); //virtual void onDestructionStarted(WindowEventArgs& e); /************************************************************************* Implementation Data *************************************************************************/ typedef std::vector
ItemEntryList; ItemEntryList d_listItems; //!< list of items in the list. //!< True if this ItemListBase widget should automatically resize to fit its content. False if not. bool d_autoResize; //!< Pointer to the content pane (for items), 0 if we're not using one Window* d_pane; //!< True if this ItemListBase is sorted. False if not. bool d_sortEnabled; //!< The current sorting mode applied if sorting is enabled. SortMode d_sortMode; //!< The user sort callback or 0 if none. SortCallback d_sortCallback; //!< True if the list needs to be resorted. bool d_resort; private: /************************************************************************* Static Properties for this class *************************************************************************/ static ItemListBaseProperties::AutoResizeEnabled d_autoResizeEnabledProperty; static ItemListBaseProperties::SortEnabled d_sortEnabledProperty; static ItemListBaseProperties::SortMode d_sortModeProperty; /************************************************************************* Private methods *************************************************************************/ void addItemListBaseProperties(void); /*! \brief Add given window to child list at an appropriate position */ virtual void addChild_impl(Window* wnd); /*! \brief Handler to manage items being removed from the content pane. If there is one! */ bool handle_PaneChildRemoved(const EventArgs& e); }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIItemListBase_h_
CEGUIItemListBase.h
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