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node_alloc_holder.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\interprocess\containers\detail\node_alloc_holder.hpp
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////////////////////////////////////////////////////////////////////////////// // // (C) Copyright Ion Gaztanaga 2005-2008. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/interprocess for documentation. // ////////////////////////////////////////////////////////////////////////////// #ifndef BOOST_INTERPROCESS_DETAIL_NODE_ALLOC_HPP_ #define BOOST_INTERPROCESS_DETAIL_NODE_ALLOC_HPP_ #if (defined _MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif #include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
namespace boost { namespace interprocess { namespace detail { template
struct node_compare : private ValueCompare { typedef typename ValueCompare::key_type key_type; typedef typename ValueCompare::value_type value_type; typedef typename ValueCompare::key_of_value key_of_value; node_compare(const ValueCompare &pred) : ValueCompare(pred) {} ValueCompare &value_comp() { return static_cast
(*this); } ValueCompare &value_comp() const { return static_cast
(*this); } bool operator()(const Node &a, const Node &b) const { return ValueCompare::operator()(a.m_data, b.m_data); } }; template
struct node_alloc_holder { typedef node_alloc_holder
self_t; typedef typename A::value_type value_type; typedef typename ICont::value_type Node; typedef typename A::template rebind
::other NodeAlloc; typedef A ValAlloc; typedef typename NodeAlloc::pointer NodePtr; typedef detail::scoped_deallocator
Deallocator; typedef typename NodeAlloc::size_type size_type; typedef typename NodeAlloc::difference_type difference_type; typedef detail::integral_constant
allocator_v1; typedef detail::integral_constant
allocator_v2; typedef detail::integral_constant
::value> alloc_version; typedef typename ICont::iterator icont_iterator; typedef typename ICont::const_iterator icont_citerator; typedef allocator_destroyer
Destroyer; node_alloc_holder(const ValAlloc &a) : members_(a) {} node_alloc_holder(const node_alloc_holder &other) : members_(other.node_alloc()) {} #ifndef BOOST_INTERPROCESS_RVALUE_REFERENCE node_alloc_holder(const detail::moved_object
&other) : members_(move(other.get().node_alloc())) { this->swap(other.get()); } #else node_alloc_holder(node_alloc_holder &&other) : members_(move(other.node_alloc())) { this->swap(other); } #endif template
node_alloc_holder(const ValAlloc &a, const Pred &c) : members_(a, typename ICont::value_compare(c)) {} #ifndef BOOST_INTERPROCESS_RVALUE_REFERENCE template
node_alloc_holder(const detail::moved_object
&a, const Pred &c) : members_(a.get(), typename ICont::value_compare(c)) {} #else template
node_alloc_holder(ValAlloc &&a, const Pred &c) : members_(a, typename ICont::value_compare(c)) {} #endif template
node_alloc_holder(const node_alloc_holder &other, const Pred &c) : members_(other.node_alloc(), typename ICont::value_compare(c)) {} ~node_alloc_holder() {} size_type max_size() const { return this->node_alloc().max_size(); } NodePtr allocate_one() { return this->allocate_one(alloc_version()); } NodePtr allocate_one(allocator_v1) { return this->node_alloc().allocate(1); } NodePtr allocate_one(allocator_v2) { return this->node_alloc().allocate_one(); } void deallocate_one(NodePtr p) { return this->deallocate_one(p, alloc_version()); } void deallocate_one(NodePtr p, allocator_v1) { this->node_alloc().deallocate(p, 1); } void deallocate_one(NodePtr p, allocator_v2) { this->node_alloc().deallocate_one(p); } #ifndef BOOST_INTERPROCESS_RVALUE_REFERENCE template
static void construct(const NodePtr &ptr, const Convertible &value) { new(detail::get_pointer(ptr)) Node(value); } #else template
static void construct(const NodePtr &ptr, Convertible &&value) { new(detail::get_pointer(ptr)) Node(forward
(value)); } #endif static void construct(const NodePtr &ptr) { new(detail::get_pointer(ptr)) Node(); } #ifndef BOOST_INTERPROCESS_RVALUE_REFERENCE template
static void construct(const NodePtr &ptr, const detail::moved_object
> &value) { typedef typename Node::hook_type hook_type; typedef typename Node::value_type::first_type first_type; typedef typename Node::value_type::second_type second_type; Node *nodeptr = detail::get_pointer(ptr); //Hook constructor does not throw new(static_cast
(nodeptr))hook_type(); //Now construct pair members_holder value_type *valueptr = &nodeptr->m_data; new((void*)&valueptr->first) first_type(move(value.get().first)); BOOST_TRY{ new((void*)&valueptr->second) second_type(move(value.get().second)); } BOOST_CATCH(...){ valueptr->first.~first_type(); static_cast
(nodeptr)->~hook_type(); BOOST_RETHROW } BOOST_CATCH_END } #else template
static void construct(const NodePtr &ptr, std::pair
&&value) { typedef typename Node::hook_type hook_type; typedef typename Node::value_type::first_type first_type; typedef typename Node::value_type::second_type second_type; Node *nodeptr = detail::get_pointer(ptr); //Hook constructor does not throw new(static_cast
(nodeptr))hook_type(); //Now construct pair members_holder value_type *valueptr = &nodeptr->m_data; new((void*)&valueptr->first) first_type(move(value.first)); BOOST_TRY{ new((void*)&valueptr->second) second_type(move(value.second)); } BOOST_CATCH(...){ valueptr->first.~first_type(); static_cast
(nodeptr)->~hook_type(); BOOST_RETHROW } BOOST_CATCH_END } #endif static void destroy(const NodePtr &ptr) { detail::get_pointer(ptr)->~Node(); } #ifndef BOOST_INTERPROCESS_RVALUE_REFERENCE template
NodePtr create_node(const Convertible& x) { NodePtr p = this->allocate_one(); Deallocator node_deallocator(p, this->node_alloc()); self_t::construct(p, x); node_deallocator.release(); return (p); } #else template
NodePtr create_node(Convertible &&x) { NodePtr p = this->allocate_one(); Deallocator node_deallocator(p, this->node_alloc()); self_t::construct(p, forward
(x)); node_deallocator.release(); return (p); } #endif template
NodePtr create_node_from_it(It it) { NodePtr p = this->allocate_one(); Deallocator node_deallocator(p, this->node_alloc()); ::boost::interprocess::construct_in_place(detail::get_pointer(p), it); node_deallocator.release(); return (p); } NodePtr create_node() { NodePtr p = this->allocate_one(); Deallocator node_deallocator(p, this->node_alloc()); self_t::construct(p); node_deallocator.release(); return (p); } void destroy_node(NodePtr node) { self_t::destroy(node); this->deallocate_one(node); } void swap(node_alloc_holder &x) { NodeAlloc& this_alloc = this->node_alloc(); NodeAlloc& other_alloc = x.node_alloc(); if (this_alloc != other_alloc){ detail::do_swap(this_alloc, other_alloc); } this->icont().swap(x.icont()); } template
FwdIterator allocate_many_and_construct (FwdIterator beg, difference_type n, Inserter inserter) { typedef typename NodeAlloc::multiallocation_iterator multiallocation_iterator; //Try to allocate memory in a single chunk multiallocation_iterator itbeg = this->node_alloc().allocate_individual(n), itend, itold; int constructed = 0; Node *p = 0; BOOST_TRY{ for(difference_type i = 0; i < n; ++i, ++beg, --constructed){ p = &*itbeg; ++itbeg; //This can throw boost::interprocess::construct_in_place(p, beg); ++constructed; //This can throw in some containers (predicate might throw) inserter(*p); } } BOOST_CATCH(...){ if(constructed){ this->destroy(p); } this->node_alloc().deallocate_many(itbeg); BOOST_RETHROW } BOOST_CATCH_END return beg; } void clear(allocator_v1) { this->icont().clear_and_dispose(Destroyer(this->node_alloc())); } void clear(allocator_v2) { allocator_multialloc_chain_node_deallocator
chain_holder(this->node_alloc()); this->icont().clear_and_dispose(chain_holder.get_chain_builder()); } icont_iterator erase_range(icont_iterator first, icont_iterator last, allocator_v1) { return this->icont().erase_and_dispose(first, last, Destroyer(this->node_alloc())); } icont_iterator erase_range(icont_iterator first, icont_iterator last, allocator_v2) { allocator_multialloc_chain_node_deallocator
chain_holder(this->node_alloc()); return this->icont().erase_and_dispose(first, last, chain_holder.get_chain_builder()); } template
size_type erase_key(const Key& k, const Comparator &comp, allocator_v1) { return this->icont().erase_and_dispose(k, comp, Destroyer(this->node_alloc())); } template
size_type erase_key(const Key& k, const Comparator &comp, allocator_v2) { allocator_multialloc_chain_node_deallocator
chain_holder(this->node_alloc()); return this->icont().erase_and_dispose(k, comp, chain_holder.get_chain_builder()); } protected: struct cloner { cloner(node_alloc_holder &holder) : m_holder(holder) {} NodePtr operator()(const Node &other) const { return m_holder.create_node(other.m_data); } node_alloc_holder &m_holder; }; struct destroyer { destroyer(node_alloc_holder &holder) : m_holder(holder) {} void operator()(NodePtr n) const { m_holder.destroy_node(n); } node_alloc_holder &m_holder; }; struct members_holder : public NodeAlloc { private: members_holder(const members_holder&); public: template
members_holder(const ConvertibleToAlloc &c2alloc) : NodeAlloc(c2alloc) {} template
members_holder(const ConvertibleToAlloc &c2alloc, const Pred &c) : NodeAlloc(c2alloc), m_icont(c) {} //The intrusive container ICont m_icont; } members_; ICont &non_const_icont() const { return const_cast
(this->members_.m_icont); } ICont &icont() { return this->members_.m_icont; } const ICont &icont() const { return this->members_.m_icont; } NodeAlloc &node_alloc() { return static_cast
(this->members_); } const NodeAlloc &node_alloc() const { return static_cast
(this->members_); } }; } //namespace detail { } //namespace interprocess { } //namespace boost { #include
#endif // BOOST_INTERPROCESS_DETAIL_NODE_ALLOC_HPP_
node_alloc_holder.hpp
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