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pow2_explode.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\functional\adapter\detail\pow2_explode.hpp
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/*============================================================================= Copyright (c) 2006-2007 Tobias Schwinger Use modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). ==============================================================================*/ #if !defined(BOOST_PP_IS_ITERATING) # error "This file has to be included by a preprocessor loop construct!" #elif BOOST_PP_ITERATION_DEPTH() == 1 # if !defined(BOOST_FUSION_FUNCTIONAL_ADAPTER_DETAIL_POW2_EXPLODE_HPP_INCLUDED) # include
# include
# include
# define BOOST_FUSION_FUNCTIONAL_ADAPTER_DETAIL_POW2_EXPLODE_HPP_INCLUDED # endif # define BOOST_PP_VALUE 0 # include BOOST_PP_ASSIGN_SLOT(1) # define BOOST_PP_FILENAME_2 \
# define BOOST_PP_VALUE (1 << N) >> 4 # if BOOST_PP_VALUE > BOOST_PP_LIMIT_ITERATION # error "Preprocessor limit exceeded." # endif # include BOOST_PP_ASSIGN_SLOT(2) # define BOOST_PP_ITERATION_LIMITS (0,BOOST_PP_DEC(BOOST_PP_SLOT_2())) # include BOOST_PP_ITERATE() #elif BOOST_PP_ITERATION_DEPTH() == 2 # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # if BOOST_PP_SLOT_1() < 1 << N # include BOOST_PP_INDIRECT_SELF # define BOOST_PP_VALUE BOOST_PP_SLOT_1() + 1 # include BOOST_PP_ASSIGN_SLOT(1) # endif # endif # endif # endif # endif # endif # endif # endif # endif # endif # endif # endif # endif # endif # endif # endif #endif
pow2_explode.hpp
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