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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\view\zip_view\detail\distance_impl.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Copyright (c) 2006 Dan Marsden Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_DISTANCE_IMPL_20060124_2033) #define FUSION_DISTANCE_IMPL_20060124_2033 #include
#include
#include
#include
#include
#include
#include
#include
#include
namespace boost { namespace fusion { struct zip_view_iterator_tag; struct random_access_iterator_tag; namespace detail { template
struct best_distance { typedef typename result_of::find_if< typename SearchIt::iterators, is_same
, random_access_iterator_tag> > finder; BOOST_MPL_ASSERT_NOT((is_same
>)); typedef typename result_of::distance
::type type; }; template
struct default_distance : result_of::distance< typename result_of::value_at_c
::type, typename result_of::value_at_c
::type> {}; template
struct zip_view_iterator_distance { typedef typename result_of::find_if< typename It1::iterators, is_same
, random_access_iterator_tag> > finder; typedef typename mpl::eval_if< is_same
::type>, detail::default_distance
, detail::best_distance
>::type type; }; } namespace extension { template
struct distance_impl; template<> struct distance_impl
{ template
struct apply : detail::zip_view_iterator_distance
::type { static typename detail::zip_view_iterator_distance
::type call(It1 const& it1, It2 const& it2) { return typename detail::zip_view_iterator_distance
::type(); } }; }; } }} #endif
distance_impl.hpp
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