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repeat_begin_matcher.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\xpressive\detail\core\matcher\repeat_begin_matcher.hpp
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/////////////////////////////////////////////////////////////////////////////// // repeat_end_matcher.hpp // // Copyright 2007 Eric Niebler. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_XPRESSIVE_DETAIL_CORE_MATCHER_REPEAT_BEGIN_MATCHER_HPP_EAN_10_04_2005 #define BOOST_XPRESSIVE_DETAIL_CORE_MATCHER_REPEAT_BEGIN_MATCHER_HPP_EAN_10_04_2005 // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif #include
#include
#include
namespace boost { namespace xpressive { namespace detail { // // Note: here is the variable-width xpression quantifier. It always // matches at least once, so if the min is 0, it is the responsibility // of the parser to make it alternate with an epsilon matcher. // /////////////////////////////////////////////////////////////////////////////// // repeat_begin_matcher // struct repeat_begin_matcher : quant_style
{ int mark_number_; repeat_begin_matcher(int mark_number) : mark_number_(mark_number) { } template
bool match(match_state
&state, Next const &next) const { sub_match_impl
&br = state.sub_match(this->mark_number_); unsigned int old_repeat_count = br.repeat_count_; bool old_zero_width = br.zero_width_; br.repeat_count_ = 1; br.zero_width_ = false; // "push" next onto the stack, so it can be "popped" in // repeat_end_matcher and used to loop back. if(next.BOOST_NESTED_TEMPLATE push_match
(state)) { return true; } br.repeat_count_ = old_repeat_count; br.zero_width_ = old_zero_width; return false; } }; }}} #endif
repeat_begin_matcher.hpp
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