x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
btSubSimplexConvexCast.h - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_src\BulletCollision\NarrowPhaseCollision\btSubSimplexConvexCast.h
Girar
Efecto
Propiedad
Historial
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SUBSIMPLEX_CONVEX_CAST_H #define SUBSIMPLEX_CONVEX_CAST_H #include "btConvexCast.h" #include "btSimplexSolverInterface.h" class btConvexShape; /// btSubsimplexConvexCast implements Gino van den Bergens' paper ///"Ray Casting against bteral Convex Objects with Application to Continuous Collision Detection" /// GJK based Ray Cast, optimized version /// Objects should not start in overlap, otherwise results are not defined. class btSubsimplexConvexCast : public btConvexCast { btSimplexSolverInterface* m_simplexSolver; const btConvexShape* m_convexA; const btConvexShape* m_convexB; public: btSubsimplexConvexCast (const btConvexShape* shapeA,const btConvexShape* shapeB,btSimplexSolverInterface* simplexSolver); //virtual ~btSubsimplexConvexCast(); ///SimsimplexConvexCast calculateTimeOfImpact calculates the time of impact+normal for the linear cast (sweep) between two moving objects. ///Precondition is that objects should not penetration/overlap at the start from the interval. Overlap can be tested using btGjkPairDetector. virtual bool calcTimeOfImpact( const btTransform& fromA, const btTransform& toA, const btTransform& fromB, const btTransform& toB, CastResult& result); }; #endif //SUBSIMPLEX_CONVEX_CAST_H
btSubSimplexConvexCast.h
Dirección de la página
Dirección del archivo
Anterior
25/27
Siguiente
Descargar
( 2 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.