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daeLIBXMLResolver.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\DarkPuzzle\libs\bullet_sdk\Extras\COLLADA_DOM\include\modules\daeLIBXMLResolver.h
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/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef __DAE_LIBXMLRESOLVER__ #define __DAE_LIBXMLRESOVLER__ #include "dae/daeURI.h" class daeIOPlugin; class daeDatabase; /** * The @c daeLIBXMLResolver class derives from @c daeURIResolver and implements * the default XML backend resolver. */ class daeLIBXMLResolver : public daeURIResolver { public: /** * Constructor. * @param database The @c daeDatabase used. * @param plugin The @c daeIOPlugin used. */ DLLSPEC daeLIBXMLResolver(daeDatabase* database, daeIOPlugin* plugin); /** * Destructor. */ DLLSPEC ~daeLIBXMLResolver(); protected: daeDatabase* _database; daeIOPlugin* _plugin; public: // Abstract Interface virtual DLLSPEC daeBool resolveElement(daeURI& uri, daeString typeNameHint = NULL); virtual DLLSPEC daeBool resolveURI(daeURI& uri); virtual DLLSPEC daeString getName(); virtual DLLSPEC daeBool isProtocolSupported(daeString protocol); virtual DLLSPEC daeBool isExtensionSupported(daeString extension); }; #endif //__DAE_XMLRESOLVER__
daeLIBXMLResolver.h
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